You’ve graduated from wizarding school with a PHD in spells and potions. It’s time to put that education to work. However, magical ingredients don’t grow on trees…they grow from rare plants cultivated for their powerful properties. Luckily, you earned a minor in enchanted horticulture. With the help of your faithful assistant Sprites, you’re on a mission to grow the most powerful plants and harvest the most magical Gems.
Magically fertile land is hard to come by, so you've reached a tentative agreement with some fellow wizards to 'share' a plot. As the garden grows, you want your team of Sprites to control valuable patches and fields. The bigger the better! But look out for your rivals! Competition is fierce, and if you want to gain control of the garden and walk away as the most influential wizard in town, it’s going to take all your planting skills!
Power Plants is the new game from Adam Daulton and KTBG featuring illustrations by Apolline Etienne. In it, you compete with other wizards adding new plant patches to the garden. Only one of you will be able to earn the most Gems and thus the eternal and unwavering respect of your peers. A game of Power Plants always uses five different types of plants of eight total (to start). The collection of flora you decide upon will make each gaming experience unique.
Plants like Deeproot, Honeyleaf, and Tanglethorn allow you to add lots of your Sprites to the garden. Wingbean and Frightshade change the conditions in the garden and shift Sprites around. Starflower and Emberwood add precious Gems to the board or directly to your supply. Finally the Snapjaw allows you to snatch your opponents' Sprites and hold them for endgame ransom!
Each turn, you add one of the two magical plant patches from your hand to the garden as well as the Wizard pawn to indicate the newest patch. Then you activate it for its mighty Plant ability or activate all of the tiles it touches for their weaker Grow abilities. In some situations it will make more sense to gain a singular strong action, but other times you would be wise to get several less powerful abilities. It’s going to take all your wizarding skills to decide.
You can see in the following example that when you add a Deeproot patch to the garden, you have a decision to make.
You can choose to activate its strong Plant power, addin